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TileGame v1
During my school years, I developed several platforming games with varying mechanics as an exercise for my programming skills.
TileGame v1This was the first game I ever developed. It already featured a tile-based engine, a level editor as well as the ability to save/load the levels as standard .bmp files. This made it possible to view the levels directly as an image, as well as play them. It was written in C# using very inefficient methods (moving panels, etc.) but it got the job done ;-)
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Development details:
- Custom physics engine
- Levels are loaded from .bmp files generated by the included level editor
- ... I also had a version which was controlled by an 8051 microcontroller using a matrix-based numberpad, which was pretty fun